Idea Box

INSERT RANDOM IDEAS HERE
Xp gain in affinity depends on AP cost of the ability (Not necessary, could be integrated if needed)

NME should have "BIG" attacks, it is indicated to players when they intend to cast one on their next turn (Slay the spire)

Start the adventure with a party of [3] and find new members that join your team along the adventure

Have ability cost manipulation with items or passive perks (Spells cost maximum [5], Abilities cost [1] less point, etc...)

Inventory will most likely be shared between all party members (no inventory gestion between characters) Y/N ?

Right click to remove item from equipment slot

Unlock new abilities for weapon types or magic school along the runs (rogue-lite elements)

Possible upgrades rogue-lite: Upgrade weapon quality drop, inprove scouting, TBD

Have consummable books to upgrade a certain affinity (similar to books in fallout)

Lightbulb
Have "lightbulb anim" played when a new ability is available for first time in game (or lightbulb icon in party menu)

Character has a light bulb (+ sfx) when starting it's turn if there is a new technique available to him

Lightbulb icon is displayed near the name of the ability unlock, Icon stay displayed until the Ability is focused at least one time by the player (hover mouse or active selection on controller)